#ifndef AFGAMELOGIC_H
#define AFGAMELOGIC_H

#include "dpLibrary\graphics.h"
#include "dpLibrary\dpWindows.h"
#include "winlib.h"

#include "AFGraphics.h"

// Switches the player with an enemy sprite when called.
// Param:  player sprite, enemy sprite
void MindControl(Sprite** player, Sprite** spriteList);

#endif